- Gambling Hansel Hand Of Fate 2017
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(Redirected from Dune2k)
Fairy Tales Grimms to Disney: Professor Norberg Course Preview Professor Jakob Norberg, Department of Germanic Languages and Literature, Duke University. Villains Night Out! Was a mini-parade at Hong Kong Disneyland for the Disney Halloween Time Event. A similar mini-parade under the name Villains’ Cavalcade (Simplified Chinese:大反派夜间巡游) premiered at Shanghai Disneyland for their first Halloween Event. A year later, it was renamed as Mickey’s. Game Description:A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!Hand of Fate 2 is a dungeon crawler set in a world of dark fantasy. Objectives: Gather enough food to enter the Tower and then make your way up to the top to rescue the Sorceress. Special Rules: To enter the Tower and ascend to each new level you’ll need 20 Food.Some encounters and items will switch your Food, Gold or Fame around with each other. The area around the Tower will reset each time you pay a trader so this is a good quest to complete.
Hand of Fate 2 is the direct sequel to Hand of Fate, Defiant’s first successful game. They’re also known for mobile games such as Heroes Call and Ski Safari. Still relatively small, this Indie Developer shows promise and may even gain a bigger name for itself once the promising Hand of Fate 2 is released come November 7th. Elf Shot/Elf Arrow (British).135 Elm Trees.136 Eloquent Peasant, Tale of the. Grimms' Fairy Tales are an assortment of fairy and folk tales collected and adapted for retelling to children by the brothers Wilhelm and Jacob Grimm. List of fairy tales Bold indicate titles parodied in Grimm The Frog Prince The Giant and the Tailor The Little Peasant The Golden Key Sharing Joy.
Dune 2000 | |
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Developer(s) | Intelligent Games Westwood Studios |
Publisher(s) | Virgin Interactive (PC) Electronic Arts (PS1) |
Producer(s) | Lewis S. Peterson Kevin Shrapnell |
Designer(s) | Randy Greenback James Steer |
Programmer(s) | Sunlich Chudasama Simon Evers Martin Fermor |
Artist(s) | Richard Evans Matthew Hansel |
Composer(s) | Frank Klepacki |
Series | Dune |
Platform(s) | Microsoft Windows, PlayStation |
Release | Windows 95/98 PlayStation
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Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Dune 2000 is a real-time strategyvideo game, developed by Intelligent Games and released by Westwood Studios in 1998 for Microsoft Windows.[2] It was later ported to the PlayStation in 1999.[3] It is a partial remake of Dune II, which is loosely based on Frank Herbert's Dune universe.[4] The story of the game is similar to Dune II, and is continued in Emperor: Battle for Dune. The game uses a similar game engine to Westwood's Command & Conquer: Red Alert. Although Dune 2000 was originally intended to be a remake of Dune II, the plotline differs completely and makes a reference to the execution of Mentat Amon of House Ordos and the replacement of the Harkonnen Mentat from Dune II, Radnor, by Hayt De Vries. The story is told with full motion video.
Cast[edit]
Gambling Hansel Hand Of Fate 2017
- Adrian Sparks as Emperor Corrino
- Musetta Vander as Lady Elara, bound concubine to the Emperor
- John Rhys-Davies as Noree Moneo, House Atreides Mentat
- Robert Carin as Hayt De Vries, House Harkonnen Mentat
- Richard Marcus as Edric O, House Ordos Mentat
Storyline[edit]
Emperor Corrino (Adrian Sparks) has issued a challenge that the House which can produce the most spice will control its source, the desert planetDune, with no rules as to how the Houses can achieve the goal. Meanwhile, Lady Elara (Musetta Vander) of the Bene Gesserit and bound concubine to the Emperor, secretly takes the commander - the player - into one of the Heighliners, a person whose bloodline and future the Sisterhood had checked. According to Elara, they saw many visions of the commander dying —and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis.
As in Dune II, the three main playable factions are House Atreides, House Harkonnen and House Ordos. There are also four non-playable subfactions: House Corrino, the Fremen, the Mercenaries and the Smugglers.
- House Atreides
- Hailing from the water-planet of Caladan, the Atreides have a strict loyalty to their Duke and follow him with zeal. The Duke's famous Mentat, Noree Moneo (John Rhys-Davies), advises and resides over the Duke's forces on Arrakis. The House's fleets of ornithopters ensure their superior air power backed by Sonic Tanks to humanely destroy enemies. The Duke also wishes to develop an alliance with the Fremen, the native warriors of Dune.
- House Harkonnen
- The Harkonnens are ruled by the wicked Baron and come from the volcanic waste-planet of Giedi Prime. According to Lady Elara, the only thing human about the Harkonnen is their genetic makeup, as all humanity was abandoned long ago in favor of brutality and maliciousness, favoring pure firepower brought by Devastator Tanks and the Death Hand Missile. The Baron's Mentat, Hayt De Vries (Robert Carin), was born from the flesh of a dead man in the Tleilaxu Flesh Vats.
- House Ordos
- The Ordos originate from a frigid, ice covered planet unnamed in Dune 2000 but later called Sigma Draconis IV in Emperor: Battle for Dune. As they import their goods from nearby star systems, House Ordos relies on their skills as merchants to make their profits; however, their wealth has made them increasingly paranoid. According to the manual, House Ordos buys all of its units instead of constructing them themselves, including Saboteurs to demolish buildings and Deviator Tanks to temporarily turn enemy vehicles against each other. Unlike the other two houses, House Ordos is not mentioned in any of Frank Herbert's Dune novels, but it is mentioned in the non-canonDune Encyclopedia.[5]
Gameplay[edit]
In Dune 2000, the player commands of one of the three Houses and must fight for control of the spice mélange on the planet Arrakis, or Dune. The player harvests spice for 'solaris', the in-game currency, and uses the solaris to make units to supply their forces. The game uses a similar engine as Command and Conquer: Red Alert, where, unlike in Dune II, the player can control more than one unit at a time.
In-game screenshot; the player's base with units is visible.
Like most real-time strategy games, the game map initially starts with a black fog of war covering the entire map, with an exception to units' line of sight. As the units explore the map, the fog is removed for the duration of the mission, allowing the player to observe activity in those regions even if they do not have any units with line of sight to them. Like Dune II, the player may construct concrete before placing buildings. In Dune II, all buildings would deteriorate regardless, but the concrete foundations slowed the process. However, in Dune 2000, the buildings do not deteriorate over time when built in their entirety on concrete.
Although each house has many common units, such as infantry, Wind Traps, and Mobile Construction Vehicles, each House also has its own set of units, such as the Atreides Sonic Tank, the Ordos Deviator and the Harkonnen Devastator. Houses Harkonnen and Atreides share the Trike, while House Ordos has an upgraded version, the Raider. Like many games of the Westwood franchise, a player can gain access to other Houses' special units by capturing an enemy building that can manufacture the desired units. House Ordos can obtain the Missile Tank by ordering it from the Starport when it would otherwise be inaccessible. After patch 1.06, the Harkonnen can eventually train the Sardaukar, which are soldier-fanatics loyal to the Corrino Emperor.
Reception[edit]
Next Generation reviewed the PC version of the game, rating it two stars out of five, and stated that 'The bad news is that Dune 2000 really is only a graphical update of Dune 2 with multiplayer options, and it shows its age in the gameplay.'[6]
Both the PC and PlayStation versions of the game scored in the range of 60%.[7][8]GameSpot criticized the game's production values for being drab by 1998 standards, and cited balance problems despite the remake's attempt to introduce unit balance where the original game had none.[9]
Multiplayer[edit]
The original Westwood server allowed to run the game online since 1998. When Westwood Studios was closed in 2003, the online server was shut down and taken over by Xwis,[10] which worked for a while, but ultimately it glitched and the Dune 2000 original installation would no longer connect to it when attempting to play multiplayer over the internet option.
Since 2015, it is possible to play online via Cncnet.[11] This client allows up to 6 players to play in a game, up from 4 in the original release. It has greatly improved connectivity, and there are automatic updates. The client is downloadable with a Gruntmod package.[12]
References[edit]
- ^'News Briefs'. IGN. September 4, 1998. Archived from the original on April 12, 2000. Retrieved December 6, 2019.
'Westwood Studios informs us that Dune 2000 should be available in stores today.' - ^FED2k: Dune 2000
- ^DUNE for the Playstation Goes Gold
- ^Press Release: Westwood brings Dune to life once again
- ^McNelly, Willis E. The Dune Encyclopedia, June 1, 1984, pg. 273, ISBN0-425-06813-7 (US edition)
- ^'Finals'. Next Generation. No. 48. Imagine Media. December 1998. p. 134.
- ^Aggregate score for Windows
- ^Aggregate score for PlayStation
- ^Gamespot: Dune 2000 Review
- ^Xwis: xwis.net
- ^Cncnet: Cncnet
- ^Gruntmod: Gruntmod
External links[edit]
- Dune 2000 at MobyGames
- Dune 2000 on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dune_2000&oldid=929601723'
(Redirected from Hand of Fate 2)
Hand of Fate | |
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Developer(s) | Defiant Development |
Publisher(s) | Defiant Development |
Composer(s) | Jeff van Dyck |
Engine | Unity |
Platform(s) | Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One |
Release | 17 February 2015 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Hand of Fate is an action role-playingvideo game developed and published by Australian studio Defiant Development for Linux, macOS, Microsoft Windows, PlayStation 4, and Xbox One, released via early access on 7 July 2014, and then in the full release on 17 February 2015. A PlayStation Vita version was announced but ultimately cancelled due to development issues.[1] Mlb 17th round slot money 2018.
Hand of Fate has the player work their way through randomized dungeons, generated by cards selected from customizable decks, to try to reach a final boss of each dungeon. Most of the game is played through an in-game tabletop tableau, with the player's actions narrated and executed by the mysterious Dealer, at times requiring the player to make choices to proceed. When combat occurs, the game switches to a third-person perspective brawler-style game, requiring the player to time attacks, blocks, dodges, and other abilities to defeat enemies without losing all their health. As the player progresses, they can earn tokens, which, upon completion of a dungeon (successfully or not), gain them additional cards that they can use to customize their decks for the next dungeon run.
Hand of Fate received generally positive reviews, and led to the successful crowdfunded physical variation of the game. A sequel, Hand of Fate 2, was released in November 2017.
Mar 19, 2016 Gambling Addiction & Recovery Support Group. Compulsive gambling is an urge or addiction to gamble despite harmful negative consequences or a desire to stop. A preferred term among many professionals is problem gambling, as few people described by the term experience true compulsions in the clinical sense of the word. I’m not a gambler but since I’ve been suicidal I’ve defiantly gone with the mentality of “well i’m gonna die soon so why no spend money on this - it might make me feel better”. I realise thats unhealthy but I think a lot of suicidal people are nihilistic and thats probably where it comes from. Gambling with Lives was set up by the families and friends of young men who have taken their own lives as a direct result of gambling. These were all very normal, bright, popular and happy young men who had great futures ahead of them gambling was their only problem. Sep 13, 2012 The National Council on Problem Gambling (NCPG) has estimated that one in five problem gamblers attempt to kill themselves, about twice the rate of other addictions. Jan 21, 2012 Suicide, attempted suicide and suicidal ideation is common among compulsive gamblers. By the time the devastation of the disease reaches the tipping point in a pathological gambler’s life they face grave financial problems, their families and relationships are in ruin, self-esteem has been decimated and a sense of helplessness and hopelessness is pervasive.
Gambling Hansel Hand Of Fate 2 Full
- 2Development
Gameplay[edit]
Hand of Fate is an action role-playingvideo game with roguelike and deck-building elements. The player takes the role of a nameless hero that meets a strange Dealer voiced by Anthony Skordi, in a 'cabin at the end of the world'. This dealer narrates the player's adventure, dealing the game's cards, rewards, penalties, lore, and commentary. He also serves as the primary antagonist for the game.
On starting a new game, the player is given a starting deck of cards, consisting of equipment, hero class, and encounter cards. The player earns more cards as they progress in the game, which they can use to customize their deck up to a fixed size. Furthermore, the dealer has his own deck from which surprising elements such as more challenging encounters and monsters are drawn that also grows as the player gains cards and progresses through the game.
Hand Of Fate 2 Gambling Hansel Token
In the game's Story Mode, the player must defeat thirteen bosses: twelve court cards and the Dealer himself. These bosses, representing the royalty of each suit, must be defeated in order, but the player can return to previous bosses to challenge again and unlock new rewards. After a certain number of these bosses are defeated, the player also unlocks Endless Mode, which provides an infinite number of 'floors' of increasing difficulty for the player to challenge with every card they have collected up to that point.
To progress in Story Mode, the player must complete a 'dungeon' by exploring two or more 'floors' created by a tableau of randomized, face-down encounter cards dealt from the combined deck of both player and Dealer. In addition to random encounters, each floor also includes either an exit encounter that lets the player reach the next floor or a boss encounter on the final floor of that dungeon. The player starts with a limited amount of health, food, and initial equipment, modified by the player's selected class card and certain conditions obtained over the course of the story. To navigate each floor of the dungeon, the player moves a token across the tableau one card at a time, revealing it if face down. When each card is encountered, the Dealer narrates the event and resolves its effects.
Events can include meeting non-player characters, shops to buy and sell cards that benefit the player for the remainder of that dungeon, enemy encounters, or chance events that may benefit or hinder the player. Some of these events include a tree of options that the player can choose, while chance is presented as four shuffled cards representing rates of success or failure. Each movement step consumes food, and certain events can cause the player to gain or lose health, food, gold, blessings, curses, or equipment. The latter three can augment the player's attack power, defensive power, health, speed, or provide special abilities or conditions both inside and out of combat.
If the player encounters a monster or maze of traps, the number and type of enemy are determined by cards drawn by the Dealer (if any). The game then enters a third-person perspective action mode, where the player can attack, dodge, reflect and counterattack enemies and traps represented by the cards that were drawn. Damage taken is reflected in the player's overall health, which can be recovered normally with food or at certain shops and healers. On completing some encounters, the Dealer will present special tokens representing new cards that the player will receive at the conclusion of that dungeon, regardless of whether they won or were defeated.
If the player's character loses all of their health (i.e., by encounter or starvation) or chooses to forfeit from the in-game menu, they lose that dungeon, and the board is reset after they receive their tokens. If the player successfully beats the dungeon's boss, they progress one step forward in the story. The Dealer awaits the player for the final showdown and confrontation, so the player must pay close attention to deck-building, strategy, tactics, and chance in order to succeed.
Development[edit]
Hand of Fate was first shown at the 2013 Game Developers Conference. A playable demo build was shown to the public at PAX Australia in July 2013. By this point, the game had been in development for under six months.[2][3]Defiant Development are a team of approximately fifteen based in Brisbane, they described Hand of Fate as their 'first big push' onto PC platforms following their previous mobile projects. Like all other Defiant games, Hand of Fate is built in Unity.[2][4]
The game was part funded through a Kickstarter crowdfunding campaign. It was one of the first Australian projects to launch on Kickstarter. The campaign launched in November 2013 and concluded in December 2013, achieving its A$50,000 target. Not only was the campaign a financial success, it also allowed Defiant to build an audience and get feedback on pre-release builds.[5][6] A Greenlight campaign was launched simultaneously so that the game could be released on Steam, and the game was approved in January 2014.[7][8]
A week following the crowdfunding campaign, an alpha build was released for Kickstarter backers.[9] A beta version followed in February 2014, and in July, the game launched for Windows, OS X, and Linux on Steam Early Access.[10][11] The full version was released for Windows, OS X, Linux, PlayStation 4 and Xbox One on 17 February 2015.[12]
A sequel, Hand of Fate 2, had been announced with a planned early 2017 release, but was eventually first released on November 7, 2017 for personal computers and PlayStation 4, with an Xbox One version to release shortly afterwards.[13][14] The sequel adds more challenges that the player must meet to proceed in dungeons, stronger monsters to face in battle, and companions that can be gained during the adventure which assist the player in combat.[15]Hand of Fate 2 will also release on the Nintendo Switch on July 17, 2018.[16]
Hand of Fate represents Defiant's first major success. The studio had been founded in 2010 in Brisbane, Australia, and initially had developed in the mobile game arena with titles like Ski Safari and Rocket Bunnies.[17] Following Hand of Fate 2, Defiant had begun development of a next game, The World In My Attic (a working title). The game had featured a family that discovered a board game, Hexes & Heroes, that provided a gateway to a fantasy world based on the game. Players, controlling the family members would place hexagonal tiles on an ever-changing board and then become involved in an action-adventure-style game within that tile, similar in nature to progression in Hand of Fate. However, on July 23, 2019, Defiant announced they were shutting down, citing the inability for the studio to adapt to 'changes both big and small', but will retain a small staff to maintain support for the Hand of Fate titles.[18]
Board game[edit]
Defiant worked with the board game development company Rule & Make to transition the video game into a deck-building game called Hand of Fate: Ordeals. The board game allows for one to four players to cooperatively work together to process through quests in a similar manner as the video game. They sought about $22,000 in crowd-funding for publication via a Kickstarter campaign in May 2017; the campaign surpassed its goal within a day, and ended with more than $360,000 pledged.[19]
Release[edit]
In July 2016, Defiant partnered with IndieBox to produce an exclusive, custom-designed, physical release of Hand of Fate. This individually-numbered collector's box included a themed USB drive with DRM-free copy of the game, official soundtrack, instruction manual, Steam key, and several custom-made collectibles.
Reception[edit]
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Hand of Fate received positive reviews. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 81.58% based on 13 reviews and 78/100 based on 27 reviews,[20][25] the Xbox One version 79.75% based on 12 reviews and 80/100 based on 11 reviews[21][23] and the PlayStation 4 version 79.28% based on 18 reviews and 79/100 based on 15 reviews.[22][24]
The game sold about 400,000 copies across personal computers and consoles, and it was downloaded more than 1.5 million times as part of a free game promotion for Xbox Live.[31]
References[edit]
- ^Jason Dunning (3 July 2015). 'Hand of Fate PS Vita Version Cancelled'. PlayStation Lifestyle. CraveOnline.
- ^ ab'Roll Your Own'. Unity. Unity Technologies. 5 January 2015. Retrieved 19 April 2015.
- ^James Dominguez (12 December 2013). 'Screen Play: Hand of Fate: Brisbane indie talks crowdfunding, design, and inspiration'. The Sydney Morning Herald. Fairfax Media. Retrieved 11 January 2019.
- ^Mark Serrels (6 December 2013). 'The Kickstarter Pitch: Hands Of Fate'. Kotaku Australia. Allure Media. Retrieved 18 December 2013.
- ^David Hollingworth (13 November 2013). 'Aussie game Hand of Fate launches on Kickstarter'. Atomic. Future Australia. Archived from the original on 13 November 2013. Retrieved 11 January 2019.
- ^Defiant Development (12 November 2013). 'Hand of Fate, a card game that comes to life'. Kickstarter. Retrieved 24 April 2015.
- ^Morgan Jaffit (12 November 2013). 'Hand of Fate is now on Kickstarter'. Steam. Valve. Retrieved 19 April 2015.
- ^Morgan Jaffit (7 January 2014). 'We're Greenlit!'. Steam. Valve. Retrieved 19 April 2015.
- ^'Update #18 – Alpha is out'. Kickstarter. December 20, 2013. Retrieved April 19, 2015.
- ^'Update #24 – Beta is out!'. Kickstarter. February 15, 2014. Retrieved April 19, 2015.
- ^'Update #31 – Steam Early Access is live!'. Kickstarter. July 8, 2014. Retrieved April 19, 2015.
- ^Bertz, Matt (February 11, 2015). 'Hand Of Fate Dealt A Release Date'. Game Informer. GameStop. Retrieved April 19, 2015.
- ^Wales, Matt (October 4, 2017). 'Tabletop fantasy deck-builder Hand of Fate 2 comes to PC and console this November'. Eurogamer. Retrieved October 4, 2017.
- ^'Hand of Fate 2 Available Now for PlayStation 4, PC' (Press release). Gamasutra. November 7, 2017. Retrieved November 9, 2017.
- ^Perez, Daniel (April 5, 2016). 'Hand of Fate 2 coming to PC, Mac, and Linux in Q1 2017'. Shacknews. Retrieved April 5, 2016.
- ^Wales, Matt (July 9, 2018). 'Dungeon-crawling deck-builder Hand of Fate 2 is heading to Switch'. Eurogamer. Retrieved July 9, 2018.
- ^Prescott, Shaun (July 24, 2019). 'Hand of Fate 2 studio Defiant is 'ceasing development''. PC Gamer. Retrieved July 26, 2019.
- ^Walker, Ian (July 24, 2019). 'A Bittersweet Glimpse Of Defiant Development's Unfinished Game'. Kotaku. Retrieved July 26, 2019.
- ^Walker, Alex (May 25, 2017). 'Hand Of Fate Board Game Passes Kickstarter Goal In A Day'. Kotaku. Retrieved June 21, 2017.
- ^ ab'Hand of Fate for PC'. GameRankings. Retrieved 17 February 2015.
- ^ ab'Hand of Fate for Xbox One'. GameRankings. Retrieved 17 February 2015.
- ^ ab'Hand of Fate for PlayStation 4'. GameRankings. Retrieved 17 February 2015.
- ^ ab'Hand of Fate for Xbox One Reviews'. Metacritic. Retrieved 17 February 2015.
- ^ ab'Hand of Fate for PlayStation 4 Reviews'. Metacritic. Retrieved 17 February 2015.
- ^ ab'Hand of Fate for PC Reviews'. Metacritic. Retrieved 17 February 2015.
- ^Tack, Daniel (16 February 2015). 'Defiant Deals A Winning Hand - Hand of Fate - PC'. Game Informer. Retrieved 16 February 2015.
- ^Tan, Nick (17 February 2015). 'Hand of Fate Review'. Game Revolution. Retrieved 17 February 2015.
- ^VanOrd, Kevin (26 February 2015). 'Hand of Fate Review'. 26 February 2015.
- ^Johnson, Leif (20 February 2015). 'Hand of Fate Review'. IGN. Retrieved 20 February 2015.
- ^Marks, Tom (18 February 2015). 'Hand of Fate review'. PC Gamer. Retrieved 18 February 2015.
- ^Totilo, Stephan (April 5, 2016). 'Hidden Gem Hand of Fate Gets A Sequel Early Next Year'. Kotaku. Retrieved April 5, 2016.
Gambling Hansel Hand Of Fate 2 Trailer
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hand_of_Fate_(video_game)&oldid=929787070#Hand_of_Fate_2'